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Congo Bongo.TXT
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1997-03-16
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4KB
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111 lines
CONGO BONGO
BY SEGA
You're a hunter on a jungle safari. The jungle is full of
creatures determined to give you a run for your life, but
none of them can match the mischief of CONGO BONGO, the
gorilla.
The object of the game is to get even with CONGO while
collecting as many points as possible. But watch your step...
one slip and it's safari heaven!
CONGO BONGO features:
*ONE OR TWO PLAYER JUNGLE FUN
*TWO TROPICAL 3-D GRAPHIC GAME SCREENS
*MULTIPLE PLAY LEVELS OF INCREASING DIFFICULTY
USING YOUR CONTROLS
Then you turn the game on you see the CONGO BONGO logo screen
with the high score. The screen changes and asks you to
choose one or two players and if the game is controlled by
joystick.
"1" is pressed for one player game.
"2" is pressed for two player game.
When the joystick is used, player one uses the left control
and player two uses the right control. The joystick is used to
make the hunter walk or climb. The fire button is used to make
the hunter jump.
In a two player game the players take turns alternately.
HOW TO PLAY
THE SCREEN AND GAME PLAY- CONGO BONGO consists of two separate
jungle scenes. Above the jungle scenes you see player scores
and to the right of each score is the number of lives that
player has left indicated by small hunters. Between each player's
score is the player number, one or two. The bonus points and
the play level are at the upper right corner of the screen.
SCREEN #1
The first screen takes you to Jungle Mountain. Here you try to
reach CONGO BONGO at the top of his perch. You must climb up the
mountain while avoiding the coconuts falling from the top of
CONGO's perch. You lose one of your three lives when you:
*GET HIT BY A COCONUT
*FALL INTO THE WATER
*FALL OFF A LEDGE
*RUN OUT OF BONUS TIME
When you jump across the chasm the cliff falls and you can't
jump back.
You then climb to Monkey Plateau. At the first level of play
no monkeys jump on you. At the second level, one monkey can
jump on you, preventing you from going farther. After the
second level of play, two monkeys can jump on you and actually
throw you over the cliff. To get the monkeys off your back, you
must jump three times without moving directions.
After you cross the river, avoiding the coconuts, you will reach
CONGO's perch then automatically move to the next screen.
SCREEN #2
Now you've reached the Great River. Try to cross the lagoon on
lily pads, by jumping on islands, hippos and fishes and once
you've crossed, watch out for charging rhinos on the other side.
Just as in screen #1, the jungle dangers increase as the play
levels advance.
1. The lily pads shrink each round.
2. At the first and second levels th fish won't open their mouths
to snap at you. At levels three and four only the two fish on
the far right open their mouths. From the fifth play level up,
all four fish open their mouths to snap at you. When you are
on a fish that snaps you lose one life. The fish will warn
you before they snap by changing the color of their heads to
yellow.
When you reach the other side of the river you have to watch
for raging rhinos. When you reach the sleeping CONGO, you get
to give him the hot foot he deserves. After a brief pause to
enjoy your victory you automatically find yourself back at
screen #1 but at the next, more difficult play level.
On screen #2 you lose a life each time you:
*FALL OFF A SHRINKING LILY PAD
*GET EATEN BY A FISH
*FALL OFF A FISH
*GET HIT BY A RAGING RHINO
*FALL OFF AN ISLAND
*FALL OFF A HIPPO
*BONUS TIME RUNS OUT
SCORING
Each step the hunter takes awards 10 points. Jumping onto a
hippo, fish, or lily pad awards 100 points. Jumping across the
chasm awards 500 points.
Each screen begins with a BONUS amount that increases as play
level increases.
LEVEL BONUS
1 5000
2 6000
3 7000
4 8000
5-9 9000
The BONUS is reduced every tick of the game clock. If the bonus
is reduced to 0000 before reaching the screen end the hunter
will run out of time and lose one life.
The hunter has three lives per game. But if the total score
reaches 10,000 points, one additional life will be awarded and
the extra play screen will occur immediately.
END
Typed by Robert "Ferg" Ferguson (wombat2@ix.netcom.com)
for Atari Gaming Headquarters